Lead Technical Artist

Remote (US), USA / permanent /

Finn Payton
Lead Consultant
+1 2133256784

Our client specializes in deep, reactive, and narrative role-playing games but enjoy exploring other genres. This studio has many passionate developers who love creating and playing games and is looking for a talented and passionate Lead Technical Artist for an unannounced next-generation RPG.

The ideal candidate has a great passion for role-playing games, is a leader, inspires and leads the team, and has experience working on game engines, especially Unreal, and a solid understanding of current technical tools and pipelines.  You collaborate closely with development teams to define a vision for art technology, pipeline, and process. You play a vital role in bringing the next title to life, and they’re looking for a talented and passionate person to join them!




  • Working closely with the art director/leaders to advance and spread the game's artistic vision.
  • Work with developers to develop tools/scripts/plugins to optimize art and design processes, workflows, systems, and pipelines.
  • Build an effective team to ensure a manageable size, a good mix of levels, and foster a team player culture.
  • Create the environment for initiatives and ideas to emerge and grow
  • Care about people:  Be role models and supportive
  • Establish and exchange best practices within the group.
  • Optimize content for memory and performance gains
  • Assistance in developing training programs for artists when needed; Give feedback and advise team members on the project.
  • Work with engineers to set technical specifications and performance standards for environments, characters, visual effects, and weapons.
  • Support and write tools for the Art & Animation pipeline, including rigging, content creation automation, etc.
  • Work with other departments to ensure good communication and strong working relationships between departments. Develop, motivate, and mentor team members.
  • Create opportunities for challenges and growth.







  • At least 5 years experience in game development serving in a technical art role
  • Unreal experience on a commercial game
  • Demonstrated ability to prototype within our engine, and capable of working quickly in the prototyping phase and then delivering final, quality code that others can leverage
  • In-depth knowledge of material/shader development and experience with Substance Designer/Painter
  • Excellent communication, time-management, and organizational skills
  • Task-driven, self-motivated, and proactive
  • Management and career development experience
  • In-depth expertise on relevant 3D software packages (Maya, Zbrush, etc. )
  • A portfolio that demonstrates relevant tech art experience in games (tools, pipelines, etc.)
  • Able to demonstrate a strong understanding of relevant tools and technology.
  • Able to guide a team to balance creative goals with the requirements of production.
  • Proficiency in ZBrush, Painter, and Designer
  • Mocap setup experience
  • Technical ability in areas of 2D and 3D art;
  • Excellent time management and prioritization skills;
  • Expertise in content creation tools, Maya, Max, Houdini, ZBrush, and the ability to extend the capabilities of these packages via plugin APIs
  • Fluency in various scripting languages such as Python/C++/C#/HLSL/GLSL/Lua
  • In Maya, expert knowledge in either rigging & skinning characters, weapons, creatures, etc.
  • Knowledge of data management software (e.g., Perforce)
  • Understanding of platform strengths and limitations;
  • Good understanding of multiple arts and animation pipelines;
  • Self-motivation, good communication skills, and great teamwork.
  • Work effectively with game designers, artists, and engineers to ensure the technical vision of the art matches the needs of the project.









  • Mastery of one or more technical skills, including; FX/particle animation, lighting, character manipulation, tool scripting, or shader development
  • Knowledge of one or more related disciplines: illustration, animation, visual effects, or modeling
  • Familiarity with RPG games