Vacancy

Lead Environment Artist

USA / permanent /

Finn Payton
Lead Consultant
+1 2133256784
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Our fantastic client is looking for a Lead Environment Artist that is outstanding in creating evocative and immersive worlds. This group of experienced game developers is creating a new title with amazing opportunities for visuals and gameplay. Working from a Southern California office, you’ll partner with other artists, designers, and engineers to deliver best in class game art. If you’ve got the skills, experience and motivation to drive a AAA environment team, we would love to meet you. This is a full-time position in Tustin, California studio - you must be willing to relocate.  For out-of-the-country candidates, you must have a work VISA in the USA, they are unable to sponsor at this time.

 

Requirements: 

  • Ability to manage and lead a team of internal and external artists
  • Advanced skills in architectural modeling and modular workflows
  • Practical understanding of real-world architectural construction
  • Passion and skill in creating evocative, immersive environments
  • Highly skilled at tiling texture workflows and tools such as Substance Designer
  • Excellent attention to detail regarding shape, scale, and proportion 
  • Ability to quickly understand where detail is needed and where it is not 
  • Experience using masked materials and physically based rendering (PBR) workflows 
  • Deep understanding of current generation asset pipelines and how to further develop them 
  • Experience building functional, mechanical environment elements
  • Strong conceptual and concept interpretation skills 
  • Ability to manage large projects, including research, documentation, and visual design 
  • Have shipped multiple games in Unreal as a Senior or Lead Environment Artist  
  • Portfolio demonstrating a variety of techniques and visually appealing art assets 

 

 

 

 

 

 

Responsibilities:  

  • Create benchmark environments that set high visual and technical standards
  • Create and oversee art assets that range from realistic to slightly stylized
  • Work closely with the project Art Director and other Leads achieve the game vision
  • Collaborate with multidisciplinary departments to hit visual and functional goals
  • Constantly push to improve our environment creation process
  • Manage the environment team to ensure best possible quality in a timely fashion
  • Create and publish workflow and process documentation
  • Provide written and verbal feedback to both internal and external artists
  • Mentor and train artists to promote best practices and achievable workflows
  • Understand and communicate visual direction through words and images

 

Bonus Qualifications:  

  • Mentoring and tutoring skills
  • Experience in photogrammetry
  • Deep understanding of architectural styles and history
  • Houdini and asset creation for Unreal
  • Experience on first-person or third-person games
  • Experience working in feature film or tv animation pipeline
  • Bachelor’s degree in Art & Design