Vacancy

Engine Technical Director

USA / permanent /

Phil Smith
Consultant
phil@gamelogicrecruitment.com
+1 2133256784
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Purpose:
Supervisor of the UE4-based real-time rendering system on set. Responsible for incorporating the cleint's base level with assets provided by other departments and leads the team that operates the UE4 system on set and maintains version
control for on set assets. This role will specifically assist the CTO and R/D teams with advanced R/D exploration, execution and development.

Essential Duties/Responsibilities:
? Prepare the various UE4 levels for the execution of an in-camera VFX shooting environment in collaboration with the Virtual Production Supervisor.
? Oversee the UE4 system setup, calibration, and operation during shooting, and work in pre-production to identify any custom code or custom blueprints that need to be created.
? Work with the Virtual Camera Supervisor to ensure quality real-time tracking data and the integrity of all captured data.
? Work with the VAD or VFX team to ensure the quality and integrity of all digital assets.
? Work with Production and the Virtual Production TD to define, build, and maintain a color pipeline for the on set system that conforms to the needs of Production.
? Work with all departments to establish on set workflow and ensure that all relevant stakeholders have access to GUI interfaces relevant to their on set responsibilities as needed.
? Work alongside Lux Machina’s research and development team to spearhead new developments in display, rendering, hardware and software ventures.
? Other duties as assigned

Position Requirements:
? Must be able to execute technically difficult work and maintain a productive attitude under the pressure of live action production.
? Must be highly computer literate with Windows and/or Linux Operating Systems.
? Must be an excellent troubleshooter to diagnose and solve issues in complex integrated systems of computers, video recording systems, software, and other sensor driven systems.
? Familiar with a variety of concepts, practices, and procedures used in visual effects and live-action film production
? Excellent communication, interpersonal and diplomacy skills.
? Must be detail oriented, highly organized and be able to handle a variety of tasks in an efficient manner.
? Must be familiar with ACES/OCIO
? Must be highly proficient with Unreal Engine
? Must be familiar with Unreal Blueprint
? Knowledge of C++ and Python preferred
? Familiarity with version control preferred (IE Perforce)
? Knowledge of physical lighting protocols such as DMX, artnet and sACN preferred
? Experience working in live television and film a plus
? Ability to deliver superior service and build lasting relationships by demonstrating NEP’s Core Values: innovative, one team, passion and integrity.

Note:
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related
duties requested by any person authorized to give instructions or assignments. All duties and responsibilities are essential functions and requirements and are subject to possible modification to reasonably accommodate individual with disabilities. To perform this job successfully, the incumbents will possess the skills aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at will” relationship.